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The rest of the squad continued onward, leaving him for dead. One member from Lyon's squad, Ishmael Ashur, was knocked unconscious and buried in the rubble. One, Greg Bear, is stationed with Lyon's pride, and the only one left in the Capital Wasteland (Hinting the Brotherhood may have spread out more after The Pitt). Most were recruited into the Brotherhood. The Brotherhood were out manned and out gunned, but they managed to fight their way through anything that put up a fight with bary a scratch.Īlong the way they gathered up any non-mutated kid they found. As the next morning dawned, the Brotherhood came over Mount Wash, and razed the city to the ground. On their way to the to the Capital Wasteland, the Brotherhood came across the post-war settlement known as The Pitt. Second, to investigate the reports of Super Mutant activity in the area.Īnd so a small but hardened contingent of Brotherhood of Steel soldiers, led by an idealistic Paladin named Owyn Lyons (and accompanied by his friend and technological adviser Scribe Rothchild, as well as his seven year-old daughter Sarah) set out from the Lost Hills Bunker in California, and began the long trek east to what was once Washington D.C. First, to scour the ruins of Washington D.C., once the nation’s capital, and recover any and all advanced technology. Some time after the (apparent) destruction of the Enclave, the Brotherhood's ruling council, based in the Lost Hills bunker in South California, decided to send a contingent of soldiers all the way to the East Coast, with two important objectives. 6 Similarities and inconsistencies with other Fallout games.
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I'll come back to this for sure because I have too much time invested in what I've done AND everything works without a hitch.The Capital Wasteland Brotherhood of Steel is a faction of the Brotherhood of Steel active in the East Coast. In other words, I'm too busy and too tired to do anything but work. All of the flooding in Texas has chopped a 5 month drilling season in half. That dev A-hole 'Jorge' over at Obsidian/Bethesda took my scheme and used it for those triggered fade to black scenes.įor right now RL calls. IF you want an idea of how it works go pat Joana at Gomorrah a visit or Red Lucy.
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#Fallout 3 geck ai package for captive only work with npc mod#
FNVSE addresses a lot of that but nothing in te mod calls for extended scripts. This save the hassle of dealing with script variable and the broken NV GECK not liking them. The player enters a trigger zone and if the question conditions are met then the animations run at a specific marker. I am making the mod this way for two reasons and they are both very popular and very game-breaking mods.įor how I am triggering the animations I am using the same scheme I did when I made the FO3 Chryslus Bar and Grill mod. Everything I'm making is self-contained furniture, animations, dialogue, meshes, textures, etc. I'm not taking into consideration any frameworks or other mods.